It’s in the game (but it shouldn’t be)

July 7, 2021

It’s in the game (but it shouldn’t be)

In June, Vice reported that hackers broke into the systems of Electronic Arts (EA), one of the largest video game companies in the world, and stole source code used in company games. This should serve as a wake-up call to gaming companies to reexamine the resilience of their cybersecurity programs.

Hackers bought an EA developer’s cookie files for a few dollars on the Dark Web. They used the cookie files to gain access to the individual’s EA Slack account, which enabled them to contact the IT department and impersonate employees pretending they lost their phones and needed a security token to access the company’s internal server.

While the identity of the perpetrators remains unknown, they reportedly downloaded 780GB of data, including source code for games such as FIFA 21 and the proprietary Frostbite game engine.

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